Final Fantasy 15 Royal Arms are legendary weapons tied directly to the game’s lore and mechanics, they’re not just powerful gear, they’re pieces of history. Unlike regular weapons you buy or craft, Royal Arms represent the legacy of Lucis kings, and each one comes with its own backstory and combat signature. If you’re hunting for them all, or just want to understand why they’re integral to endgame play, you’re looking at a weapon system that rewards exploration and patience. This guide covers every Royal Arm in FF15, where to find them, how they work in combat, and strategies to make the most of them. Whether you’re on console, PC, or replaying on a newer version, the core mechanics remain solid, though some encounters have shifted with balance patches over the years.
Table of Contents
ToggleKey Takeaways
- Final Fantasy 15 Royal Arms are 13 legendary weapons exclusive to Noctis that represent the legacy of past Lucis kings, each with unique movesets and tied to the game’s lore and mechanics.
- Royal Arms consume Noctis’s HP instead of traditional durability, draining 15–30% of max health per combo, making them high-risk, high-reward tools best reserved for critical moments like boss phases or finishing weakened enemies.
- Royal Arm damage scales directly with Noctis’s level and max HP rather than attack stats, and they ignore a portion of enemy defense, making them especially effective against heavily armored foes and superbosses.
- Most Royal Arms are found in sealed tombs scattered across Eos and require exploration and dungeon diving; some are missable if you progress past certain story chapters without looting them first.
- The optimal strategy for using Royal Arms in boss fights involves using standard weapons to learn patterns, switching to Royal Arms during vulnerability windows (especially after casting weakness-exploiting spells), and unleashing Armiger Unleashed finishers for guaranteed high damage.
- New Game Plus allows you to collect any missed Royal Arms with a higher starting level and existing equipment, making previously brutal tombs manageable and adding narrative richness to understanding each king’s legacy.
What Are Royal Arms in Final Fantasy 15?
Royal Arms are legendary weapons in FF15 that can only be wielded by Noctis, the game’s protagonist. Each arm represents the sword, shield, or polearm of a past king of Lucis, and they carry the weight of that lineage. Unlike standard equipment, Royal Arms aren’t just stat sticks, they’re tied to Noctis’s royal bloodline and unlock special abilities and Armiger chains.
There are 13 Royal Arms to collect throughout the game (not counting the Valorant Guard from the comrades DLC or Tomb Raider crossover armor). Each has a unique move set and visual design. When you equip a Royal Arm, Noctis gains access to exclusive combo finishers and animations that feel genuinely distinct from his other weapons. The combat feel changes noticeably when you switch between, say, the Sword of the Father and the Greatsword of the Tall, one’s faster, one’s heavier, and that matters.
Royal Arms also feed into the Armiger Unleashed mechanic, which lets Noctis summon all equipped Royal Arms in a devastating finishing move. The more arms you have on hand, the longer and more powerful that Armiger chain becomes. This system encourages collecting them all, not just cherry-picking your favorites.
How Royal Arms Work in Combat
Royal Arms operate differently than standard weapons in FF15. Instead of a traditional durability meter, they consume a resource called HP, using them actually drains Noctis’s health. This is intentional game design: Royal Arms are powerful, but they carry a cost. Understanding that trade-off is crucial to using them effectively.
The Cost of Using Royal Arms
When you attack with a Royal Arm, you’re spending Noctis’s health. A single combo might drain anywhere from 15% to 30% of his max HP, depending on the weapon and combo length. This makes them high-risk, high-reward tools rather than go-to weapons for every fight. You can’t just spam Royal Arm combos and expect to walk away unscathed, resource management is key.
The health drain is why many players reserve Royal Arms for critical moments: finishing weakened enemies, burst damage in boss phases, or setting up Armiger finishers. In longer battles, especially dungeons or hunts, you’ll want to toggle between Royal Arms and standard weapons to maintain survival.
Equipping multiple Royal Arms doesn’t increase the health cost of using each individual one, that’s locked to the weapon’s base values. But, having more arms equipped does increase the potency of Armiger Unleashed, which is a separate meter that builds during combat.
Royal Arms Stats and Power Scaling
Royal Arms don’t scale with traditional attack stats the way regular weapons do. Instead, their damage output is tied directly to Noctis’s level and max HP. The higher your HP pool, the more damage Royal Arms deal. This is a unique scaling mechanic that rewards leveling and building tank-heavy stats.
Each Royal Arm has a base damage multiplier, some hit harder than others out of the box. The Greatsword of the Tall, for example, deals more per-swing damage than the Sword of the Wise, but the Wise is faster. Weapon selection depends on your playstyle and the enemy you’re fighting.
Royal Arms also ignore a portion of enemy defense, making them especially strong against heavily armored foes. This is particularly noticeable in endgame dungeons and against superbosses. Unlike standard weapons, their effectiveness doesn’t diminish as enemy defense rises, they’re designed to cut through heavy armor.
All Royal Arms Locations and How to Find Them
Finding all 13 Royal Arms requires exploration, dungeon delving, and some combat. Most are locked in sealed tombs scattered across Eos, while others are tied to story progression. Here’s the complete breakdown.
Sword of the Father
The Sword of the Father is Noctis’s own weapon and the first Royal Arm you’ll obtain. You get it early in Chapter 1 as part of the story, so there’s no hunting required. It’s a balanced sword with decent speed and damage, a solid all-rounder that works in almost any situation. Its Armiger finisher is a quick thrust combo.
Sword of the Wise
Located in the Tomb of the Wise near Lestallum, this one requires a bit of exploration but no puzzle solving. Head into the dungeon, fight your way through the enemies, and claim the arm from the chamber at the end. The Sword of the Wise is faster than the Sword of the Father and excels in hit-and-run combat. The tomb is accessible once you reach Lestallum in Chapter 4.
Bow of the Clever
The Bow of the Clever is located in the Tomb of the Clever in the Duscae region. This is one of the first optional tombs you can tackle. The dungeon has moderate difficulty and no major story gates. Once you’ve cleared it, equip the bow for long-range Royal Arm attacks, this one’s unique in that it lets Noctis shoot from distance.
Shield of the Just
Found in the Tomb of the Just near Lestallum, the Shield of the Just is a defensive Royal Arm that boosts your blocking capability when equipped. It’s less about raw damage and more about survivability. The tomb is straightforward, fight through, grab the arm.
Trident of the Oracle
The Trident of the Oracle is in the Tomb of the Oracle in the Cleigne region. This polearm hits hard and has good reach. The tomb itself is moderate difficulty, and the weapon is worth the trip for players who want variety in their arsenal.
Sword of the Mystic
Located in the Tomb of the Mystic in Cleigne, this sword has a unique visual flair and solid stats. It’s positioned as a mid-tier option in terms of power, but its animations are worth experiencing.
Axe of the Conqueror
The Axe of the Conqueror is found in the Tomb of the Conqueror near Insomnia. This heavy weapon deals massive damage per swing but is slower than swords. If you’re building for maximum damage, this is a staple Royal Arm.
Sword of the Tall
This sword is in the Tomb of the Tall in Cleigne. It’s another solid sword option with good balance between speed and power.
Greatsword of the Tall
The Greatsword of the Tall is in the same general region (Cleigne) but a separate tomb. This two-handed weapon is one of the slowest Royal Arms but hits the hardest. Use it when you need maximum burst damage and can afford the slower attack speed.
Sword of the Legendary King
This is the prestige Royal Arm tied to the Tomb of the Legendary King, located deep in Insomnia. This tomb is harder than most and has environmental puzzles. The sword itself is cosmetically impressive and deals solid damage, it’s meant to feel legendary.
Shuriken of the Commoner
The Shuriken of the Commoner is obtained through a specific sidequest or exploration event (exact location varies slightly depending on which version of FF15 you’re playing). It’s a lighter ranged weapon with lower damage but faster attack speed.
Scepter of the Pious
This magical staff is located in one of the later-game dungeons. It doesn’t appear in the base game in the traditional way many other arms do, it’s part of post-launch content or specific editions, so double-check your version.
Glaive of the Mystic
Another polearm option found in a tomb near Gralea. This one appears later in progression and requires fighting past some tougher encounters.
Valorant Guard and Tomb Raider Armor
The Valorant Guard is a DLC weapon from the Comrades DLC pack. The Tomb Raider crossover armor is a visual-only cosmetic from a special edition or promotional event. These aren’t mandatory for standard play, but completionists will want to hunt them down.
Best Strategies for Using Royal Arms Effectively
Royal Arms are powerful, but they’re not a “use always” tool. Smart application separates casual players from optimized runners. Here’s how to leverage them in actual combat.
When to Use Royal Arms in Battle
Royal Arms shine in specific scenarios:
- Boss damage phases: When a boss is staggered or vulnerable, a Royal Arm combo can chunk massive health. Use them to capitalize on openings.
- Clearing elite trash: Hard-hitting enemies or groups benefit from Royal Arm burst damage. One or two combos can finish them before they become threats.
- Armiger setup: Build toward your Armiger meter with Royal Arm combos, then unleash the chain for a finishing move.
- Endurance testing: Against superbosses like Adamantoise or the Ardyn superboss, Royal Arms help shorten fight duration before resource depletion becomes critical.
In regular overworld fights or hunts, stick with standard weapons and only swap to Royal Arms when you need the damage multiplier. This preserves health and maintains flexibility.
Combining Royal Arms With Noctis’s Magic
Noctis can cast spells from healing and offensive magic items. Royal Arms don’t directly synergize with magic, they’re separate systems, but they work in tandem. After casting a weakness-exploiting spell (like a fire spell on a frost-weak enemy), switch to a Royal Arm to amplify the damage. The enemy’s status or vulnerability bonus stacks with Royal Arm damage multipliers.
Also, manage magic and Royal Arm health costs carefully. Casting drain spells or using recovery items between Royal Arm sequences keeps Noctis alive. The in-depth mechanics of Final Fantasy XIV show how resource management defines high-level play, and the same principle applies to FF15’s Royal Arms system.
Maximizing Damage Against Bosses
Bosses have multiple phases. The optimal strategy is:
- Phase 1: Use standard weapons and magic to lower the boss’s health and learn patterns.
- Phase 2 or vulnerability window: Switch to your highest-damage Royal Arm and execute full combos. If the boss has a weakness (fire, ice, etc.), use magic first to trigger that weakness, then Royal Arm combo for amplified damage.
- Armiger finisher: Once your Armiger meter is full, unleash it for a guaranteed high-damage sequence.
- Rinse and repeat: Cycle back to standard weapons and magic as health rebuilds.
For superbosses, bring healing items or have Gladio’s Protect ability active. Every Royal Arm combo drains HP, so survival is as important as damage output. Build guides found on major gaming resource sites often break down optimal loadouts for endgame encounters, consult those if you’re stuck on specific fights.
Tips for Collecting All Royal Arms
Some Royal Arms are permanently missable. Plan your playthrough accordingly if completion is the goal.
Missable Royal Arms You Cannot Get Again
Several Royal Arms are tied to story chapters and can’t be retrieved if you miss them:
- Sword of the Father: Can’t be missed: it’s story-locked.
- Armiger weapons from story events: Some arms are granted during story sequences. If you don’t loot them immediately, they’re gone forever on that playthrough.
- Chapter-specific dungeon arms: Certain tombs are only accessible during specific chapters. Once you progress past them, they may become inaccessible or require a second playthrough.
Always loot dungeons completely before advancing the story. If you’re unsure whether you’ve collected an arm, check your inventory or consult a map guide. New Game Plus allows you to collect everything again, but on a first playthrough, missable items can derail a completion run.
Dungeon Navigation and Combat Prep
Tombs are dungeons, and dungeons have enemies. Before entering:
- Stock healing items: Potions, Elixirs, and ethers are essential. Tombs have no save points mid-dungeon, so you need self-sufficiency.
- Level appropriately: If a dungeon is kicking your teeth in, come back after leveling. There’s no shame in it: FF15 has flexible progression.
- Bring all four party members: Having Prompto, Ignis, and Gladio alive means more healing options, link attacks, and survivability. Solo dungeon runs are possible but harder.
- Use magic items: Preparation with the right spells (weakness coverage, healing) makes dungeon runs smoother. Tier lists for job selection in similar games emphasize preparation, and the same mindset applies to FF15 dungeon prep.
- Equip appropriate gear: If a dungeon has fire enemies, equip ice-resistant armor. Noctis can’t equip armor like other party members, but the crew can.
Dungeons also have environmental hazards and occasional puzzle elements. Some require specific Royal Arms to interact with certain objects, so carry multiple arms and experiment. Documentation and walkthroughs from resource sites like Twinfinite are invaluable if you’re stuck on a dungeon layout.
Royal Arms in New Game Plus and Beyond
New Game Plus (NG+) in FF15 lets you restart with all your previously collected Royal Arms, making a second playthrough significantly easier. You carry over your weapons, gear, and level, though the game still provides challenge scaling.
This is the perfect time to collect any arms you missed on your first run. Since you start with a higher level and existing equipment, tombs that were brutal before become manageable. You’ll also have narrative context that enriches the lore behind each arm, knowing the backstory of the Lucis kings makes collecting their weapons more meaningful.
DLC episodes and the “Comrades” multiplayer mode (now integrated into the Royal Edition) add additional weapons and content. If you’re chasing absolute completion, those are worth tackling. But, the core 13 Royal Arms remain the spine of the system.
Balance patches released over the years have tweaked Royal Arm damage values and health drain rates. Check patch notes if you’re playing on current-gen versions, some arms that felt weak in 2016 might be viable now. The meta has evolved, and so should your loadout. Major JRPG sites like RPG Site track balance changes and provide updated weapon rankings as patches roll out.
Conclusion
Royal Arms are what make FF15’s combat system feel royal. They’re not just damage tools, they’re the game’s way of connecting you to Noctis’s heritage and making exploration worthwhile. Collecting them all takes effort, but each weapon offers distinct gameplay flavor and narrative weight.
Your approach should depend on your goals. Casual players can finish FF15 with just a few favorite arms and never feel underpowered. Completion hunters will need systematic exploration and a second playthrough to grab everything. Speedrunners and challenge runners will optimize their Royal Arm sequences to cut seconds off their times.
The beauty of the system is its flexibility. You’re never locked into one arm, and swapping loadouts mid-combat (when not in active combo) keeps fights dynamic. Experiment, find what clicks, and don’t stress about perfect optimization, FF15 rewards curiosity and exploration far more than it punishes experimentation.



